GooGooEyes
A couple of years ago I made this game to experiment with creating an iPhone game within the Flash IDE. This was directly after Apple determined that native compiles would indeed be allowed from Flash. I was initially disappointed with the performance, and I went in other directions, but AS3 is really a great platform and continues to draw me back. There I said it. I will eventually recompile this using windowmode direct which didn't exist at the time, and see how that improves performance. Here it is on a PC as a swf. Performance of course is of no issue here.